Patch 3.1.1

Patch 3.1.1 was officially released on 10th February 2016

Developer's Introduction
The 3.1.1 update has now been officially released and replaces the 3.1.0 version.

Following up on last weeks big 3.1 release, we're testing a new minor update in the beta channel. 3.1.1 fixes a handful of bugs (some new, some old) and also improves support for some types of mods.

To get the update now you can open the game's properties window (right-click the game in your library), go to the Betas tab and select 'beta' from the drop down list.

Thanks to everyone who sent in bug reports and comments and if you find anything new please let us know and we'll try to get it sorted out as soon as possible.

Bug fixes and other issues

 * Fixed script crash in divine aid objective
 * Fixed script crash in defeat unit and raid farm prelude objectives
 * Fixed bug where defeat raider objective can complete too soon
 * Improved recovery of corrupted save games
 * Fixed 'Conflicting IDs' saved game crash
 * Fixed bug that could cause raiders to occasionally get stuck
 * Fixed graphical corruption with fires after a device reset
 * Improved error handling when running low on graphics memory
 * Fixed bug modding faction and upgrade attributes
 * Fixed rebellion script crash when message window is left open
 * Fixed script crash when the general 'Viridovix' was randomly chosen