Victory Conditions

The game knows Victory Conditions and the player can achieve Victory if he gathers 10 "Victory Points" (aka "Hegemony Points"). Each military hegemony, naval hegemony, trade hegemony and cultural hegemony is worth 3 Hegemony Points.

Certain objectives that reflect important events are flagged as hegemony objectives. These are available to complete and grant additional Hegemony Points. Hegemony objectives are marked in the objective log with a hegemony shield.

However, the game is designed so that you don't have to even acknowledge the victory conditions, and can just do whatever you want.

Historical Note: Hegemony was a concept that rose up after the Greek victories in the Persian Wars. In order to exact revenge on the Persian Empire the Greek states had to unite under the leadership of a dominant state. That dominant state would need a strong leader or hegemon to exert hegemony, or control over the other states by exerting superior strength and power.

 File:Hegemony Objectives.jpg | Hegemony Objectives - click to zoom picture File:Hegemony Cultural.jpg | Cultural Hegemony - click to zoom picture File:Hegemony Military.jpg | Military Hegemony - click to zoom picture File:Hegemony Naval.jpg | Naval Hegemony - click to zoom picture File:Hegemony Trade.jpg | Trade Hegemony - click to zoom picture