Faction Modding

Factions are the various countries controlling the units, cities, etc in the game. Note that just creating a faction entity will not make it playable in any scenario! You will have to create or edit a scenario in order to add a new-defined faction in; for more, see Scenario Modding. In addition, you should not create any faction you intend to make playable without also defining an independent version of that faction; to do this, create a second faction with an identical typename to the first and append "Indie" to the end of the typename. The general rules of entity modding apply to factions; the contents of the entity defined can have the following tags:

An example faction file is posted here: faction Clevsin

etruscan Factions::Clevsin   #b600a3 #b600a3

    10 0.25

faction ClevsinIndie

etruscan Factions::ClevsinIndie false   #b66bae #b66bae

   