Patch 3.0.1

3.0.1 Is now available in the default game branch so you don't need to switch over to the beta. As always, if you have any problems you can e-mail savegames or dump files to rob@longbowgames.com

The first update is now live in the beta branch. If you haven't tried a beta before you can access it by right-clicking Hegemony in your library, selecting Properties and going to the Betas tab. In the dropdown list you should see a few options include Beta and Last Release.

From here on out, we'll be putting the latest versions into the Beta branch first while we test them before making them live for everyone. Anyone is welcome to try these out and we'll be keeping the beta sub-forum alive so you can let us know what you think about the changes.

The Last Release branch will contain the last officially release version of the game (which will be 3.0.0 once 3.0.1 is official). We're maintaining this branch so people can revert just in case something breaks for them in the main release.

Before getting into the change log, we just want to thank all of you guys for supporting the game and we hope you're having fun with it. We appreciate your patience as we work out some of the launch issues and we hope you stick around because we're really just getting started and there's a ton of really cool stuff we want to do with the game.

Bug fixes and other issues

 * Fixed Etruscan Heavy Cavalry texture
 * Fixed peltast throwing animation
 * Fixes for raiding and resource achievements
 * Fixed issues saving game with general portrait mods
 * You can now leave the title and description blank in the workshop upload command if you don't want to change them
 * Fixed bug with training ground stats when upgrading from level 2 to 3
 * Fixed "enemyspotted" script crash
 * Fixed crash saving game when "defend fort" objective was active
 * Fixed crash upgrading a city's population when the upgrade window is open
 * Minor adjustments to raider spawning - difficulty has more effect now on attack frequency. (More changes to come).
 * Balance adjustments to colonists, peltasts and greek spearmen
 * Forts can now construct ships if they have a shipyard
 * Multiple misc crash fixes
 * Edits to objective text
 * Adjustments to Prelude objective spawning
 * New multiple raider invasion prelude event