Patch 3.2.2

Patch 3.2.2 was officially released on 23th November 2016

Developer's Introduction
Just in time for the big Black Friday sales we are launching the official 3.2.2 update which includes a bunch of new features to help out with managing your resources.

As always, if you find any bugs, please report them to rob@longbowgames.com so that we can work on fixing them as quickly as possible. If all goes as planned, the next update will be 3.3 which will include some new mechanics related to the upcoming 'Eagle King' DLC.

Managed Tax & Recruitment Rates
While the 3.2 update added a lot of new tools for managing resources in your empire, squeezing the most gold and recruits out of your cities can take a little more management than it used to.

So to help out, we've added a new managed resource mode in 3.2.2 that automatically maximizes resource production in a city while keeping morale just high enough to prevent rebellions. You can still use the sliders to control the relative importance of generating taxes vs recruits, but the city will now adjust the rates higher or lower automatically according to the available morale. Of course, if you want to control the rates directly you can still switch to manual mode at anytime by clicking the icons next to the sliders.

Levying Taxes, Conscripting Recruits and Quashing Rebellions
The other big change in 3.2.2 is the addition of new instant resource actions for cities. Sometimes you need an immediate infusion of resources to fend off an attack or to reinforce a campaign and, while it's possible to dramatically hike your tax or recruitment rates, it can be easy to forget to turn them back down when you're done.

To help out, we've added new 'Levy Taxes' and 'Conscript Recruits' buttons on the trade tab. Clicking these buttons will immediately give you new gold or recruits, but will also immediately increase the city's rebellion and decrease the city's population growth. Somewhat related, we've also added a 'Quash Rebellion' command that will use the city's garrison to eliminate rebellious forces in the city.

Bug fixes and other issues

 * New managed resource mode for cities
 * New Levy Taxes, Conscript Recruits and Quash Rebellion command for cities
 * Faction morale in cities now ranges from 0-200
 * Base city income has been reduced slightly to compensate for the increased morale
 * Default food consumption is now 100% instead of 75%
 * Fixed crash loading different maps that both use the sprite-based strategy maps (switching between games on the Italy or Iberia mod maps)
 * Fixed crash loading the game inside Steam with a Steam controller plugged in
 * Fixed crash when using using mods with custom attributes
 * Fixed modding bug when replacing skill trees for a faction group