Generals

Generals represent historical leaders (Gallic Chieftains, Roman Generals, etc) and can be assigned to lead combat units or to command camps/cities. Each general has one or more fixed attributes that get applied to the target of their command when they are leading. Generals act similarly to officers or upgade buildings except that you can reassign them to where they are most needed.


 * Generals are not created like other units and do not cost gold, consume food, or use recruits. They are either promoted from officers of awarded by completing ojectives. However, generals do still have a home city and will return there if defeated.


 * To assign a general to lead a combat unit, left-click to select the general and then right-cllck on the unit you wish them to lead. Once merged they will act as a single unit. You can detach the general in the upgrades tab.


 * To assing a general as governor of a camp or city, move them into the city, select them in the unit tab and click the "appoint governor" button in the command panel. Governors can also be removed in the upgrades tab.


 * A general's attributes only apply to the unit he is merged with or to the camp/city he is assigned to. Only one general may be in charge of a unit or building at a time.

Note: A general can merge with any combat unit to add his skills to the combat unit’s skills. Merging is the only way to take advantage of a general’s skills.