Patch 3.3.3

Patch 3.3.3 was released in Beta on 16th March 2017

Developer's Introduction
We've got another patch out in beta now that fixes a few more issues that came up in 3.3 (particularly in the editor) and also adds some new configuration options to adjust things like city growth and research rates.

Let us know if you find any problems.

Bugs etc.

 * New Recruitment rate, city growth rate and research rate settings available in the gameplay options or faction select options
 * Adjusted units stats for gallic javelineer, peltasts and phalangites
 * Fixed bug with ships not appearing when memory became too fragmented
 * Fixed some issues with ship shadows
 * The game will now automatically revert to default settings if the settings file becomes corrupted.
 * Improved errors for modding entity files (it should now give you the filename/entity that caused the error)
 * Fixed position of map border in the editor (the starting position for new maps should be inside the frame again.
 * Maximum map bounds are now drawn in red in the editor
 * Maximum map bounds can now be set in the advanced terrain properties (setting these smaller than the current map will cause a crash)
 * Added nicer error messages when you try to place water, fog, path, or sound regions outside the map bounds
 * Terrain drawing is now clipped by the max map bounds.
 * Added support for starting invasions inside forts
 * Mountain passes are now available in the base game (not just the Eagle King)
 * Fixed bug with the minimap not updating properly when switching between games on different maps
 * City and building miniatures should be visible again in the editor