Skill Modding

Skills are a type of entity that can be applied to factions for defined bonuses. The general rules of entity modding apply to skills; the contents of the entity defined can have the following tags:

An example skill file is posted here:  FactionSkills::XP  0.2

Skill Trees
Skills are referenced by skill trees. They have the following tags:

An example skill tree file is posted here:  FactionSkills::Trees::Navy  2 0 	 1 1 		  2 1 		  3 1 		  2 2 		    2 3 		<prereq class="factionskill" type="shiprepair"/>

Default Skill Types

 * attackmelee1
 * attackmelee2
 * catapults
 * chargeblock
 * chargestrength
 * colonization
 * farming1
 * farming2
 * fishing1
 * fishing2
 * forcedmarch
 * heavymarch
 * income1
 * income2
 * livestock1
 * livestock2
 * militaryreforms
 * manipulartactics
 * advancedwarfare
 * mining1
 * mining2
 * morale
 * phalangites
 * raiding1
 * raiding2
 * attackranged1
 * attackranged2
 * recruitment1
 * recruitment2
 * resourcetrading
 * shipimpact
 * shipmelee
 * shipranged
 * shipdefense
 * shiprepair
 * shipspeed
 * shipwinter
 * siege1
 * stancesiege
 * slavetrading
 * supplylogistics1
 * supplylogistics2
 * terrain
 * unitdefense1
 * unitdefense2
 * urbanization1
 * urbanization2
 * vineyard1
 * vineyard2
 * xp

Default Skill Tree Types

 * tree_common_economy
 * tree_common_military
 * tree_common_navy
 * tree_gallic_military
 * tree_greek_military
 * tree_illyric_military
 * tree_latin_military