User Interface

H3's Interface, also called user interface (UI), or graphical user interface (GUI), has a number of specific screens and visual elements, designed to immerse the player into ancient history.

Loading Screen and Menu
 File:Starting Screen.jpg | Starting Screen - featuring a range of tips File:Game Menu.jpg | Menu - it's worth to check out the options
 * A list of loading screen tips can be found here
 * The options include monitor, sound, gameplay, notification settings and an overview of keyboard & mouse controls

Scenario Selection
After choosing to start a new game, the player will need to select a scenario.

green = select the scenario

yellow = click to start the playthrough

Faction Selection Screen


In sandbox mode the player will need to select a faction:

blue = selection and customization of starting leader (general)

yellow = difficulty setting

green = selection of one's faction and hence faction skills and starting position

red = back

rose = more game settings, e.g. option to start with capital city only, tutorial mode, advanced settings like recruitment rate, population growth and skill research

grey = begin the game

Upper left corner
red = resources (gold, food, wood) & seasons (winter, spring, summer, autumn)

white = alerts

Upper right corner
blue = game timer, game manual, diplomacy, skill tree, asset list, power graph, game menu

rose = objectives & access to the victory points tab

Lower left corner
green = mini-map & colour indicators

purple = message log

Lower right corner
grey = unit tab, upgrade tab, trade tab (e.g. for a city)

yellow = command panel

Art Style
The game's art style is adapted from original roman art as seen for example in the Ixion Room, House of Vetti, in Pompeii.