Hegemony III: Clash of the Ancients Wiki
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Raider
Raider
Group:
Raider
Attributes:
-30% Missile Damage, -30% Melee Damage, -30% Unit Defenses, -100% Food Consumption, Flooded Marsh Movement

Raiders are a faction of disorganized groups of hostiles that initially control forts near the player's territory. Early quests often pit the player against them.

In earlier versions of the game, additional raiders could randomly spawn and launch raids on the player throughout the game.

In newer versions of the game, the appearance of additional raiders is tied to city rebellion, and they will only spawn from cities with low morale. They will then move out of the city to set up a camp nearby after which they might begin raiding resources in the area.

Independent raiders not associated with any particular faction.
~ In-game Description

Risk of Raiding[ | ]

A raid is an offensive move by a faction designed to disrupt and weaken your empire. Raiders are attracted to easy targets where they can inflict the most damage like resource buildings and unwalled or underfed forts, bridges and cities.

Raiders are generally cautious and will avoid areas that have large garrisons nearby. To deter raiders garrison units near valuable targets such as farms and active mines. Raiders generally prefer to avoid open combat and will often retreat if faced with equal or superior forces.

The likelihood of a (normal, non-raider) faction launching a raid against you is also determined by that faction's hostility. Factions with relatively low hostility might only send raiding parties into areas with multiple valuable targets such as full mines or undefended cities. Very hostile factions will be more aggressive and might launch a raid just to burn a single farm.

Units[ | ]

In the current version of the game, raiders will dynamically use the brigade types of the faction they rebel from, but are made weaker by the brigades usually not always being at full strength and by the faction's own negative attributes.


In older versions of the game, Raiders got their own, weaker versions of units.

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